UX and Research
- Problem
- Unclear user needs, confusing flows, products people abandon.
- Skills
- User research, usability testing, user flows, information architecture, accessibility (WCAG).
- For a team
- Decisions backed by evidence before anyone builds.



Ojas Neurotechnologies · No Shortcuts · Nexstead Games · Handshake AI
I do not run the same four steps every time. Each project uses the ones it needs.
End-to-end SaaS UI/UX across 3 applications and 4 websites. Client work is under NDA; details in interviews.
Owned UI and visual design end to end.
Owned UI/UX for a mobile product.
Leads game design for a remote studio.
Evaluated LLM outputs against structured rubrics.
70+ projects across UI/UX, web, branding and visual design.
Earlier: designer for three NSUT groups (DevComm, Crosslinks NSUT and Venatus, the gaming society), 2023 to 2026, making graphics and 3D animation for their social channels.

I like the part where research, structure and visuals meet and the interface explains itself. I work close to developers so decisions hold up in production. I also code enough to prototype my own ideas.
I have freelanced for four years across SaaS, mobile and web, taking projects from research to developer handoff. AI tools in my prototyping cut iteration time by about 30%. Evaluating LLM outputs for Handshake AI showed me where those models break.
Also open to freelance projects. Email a short brief.