Sandeep Chauhan

Product
Designer

UI/UX and Visual Design Download Résumé
Ojas Neurotechnologies · No Shortcuts · Nexstead Games · Handshake AI
Worked with teams in SaaS, games and AI.
3D workspace illustration with a laptop, color palette card and stylus

Selected work

What I do

01

UX and Research

Problem
Unclear user needs, confusing flows, products people abandon.
Skills
User research, usability testing, user flows, information architecture, accessibility (WCAG).
For a team
Decisions backed by evidence before anyone builds.
02

Product and Interaction Design

Problem
Features that work in theory but feel unpredictable to use.
Skills
Interaction design, wireframing, prototyping, SaaS product flows, vibe-coded prototypes.
For a team
Clear behavior and states that engineers can build from.
03

UI and Visual Design

Problem
Interfaces that look inconsistent or hide what matters.
Skills
Interface and web design, layout, typography, branding, 3D visuals.
For a team
One consistent look across the whole product.
04

Design Systems and Delivery

Problem
Shipped UI that drifts from the design. Handoffs that repeat.
Skills
Modular component systems, interaction states, game UI and HUD, Git-based workflow, developer handoff, AI-assisted prototyping.
For a team
Reusable assets engineers can drop in.

How I like to work

I do not run the same four steps every time. Each project uses the ones it needs.

  1. 01
    UnderstandResearch users, problems, constraints and existing workflows.
    Seen in: NSUT, MEDIFIND
  2. 02
    StructureOrganize information, map user flows and sketch wireframes.
    Seen in: ORANDUS
  3. 03
    DesignBuild interface concepts, visual systems, prototypes and interaction states.
    Seen in: NEXSTEAD UI/HUD
  4. 04
    ShipWork with engineers during the build and check that the shipped UI matches the design.
    Seen in: OJAS, ORANDUS

Experience

Ojas Neurotechnologies Private Limited
Dec 2025 to Sep 2026 · India · Remote · NDA

End-to-end SaaS UI/UX across 3 applications and 4 websites. Client work is under NDA; details in interviews.

  • User flows, wireframes and production-ready interfaces
  • User journeys and information architecture for data-heavy screens
  • Figma prototypes tested with stakeholders before build
  • Accessibility and shared patterns across all 7 products
SaaSUI/UXWeb

NexStead Games
Jun 2026 to Sep 2026 · Guwahati, India · Remote

Owned UI and visual design end to end.

  • Modular Figma UI/HUD design system
  • Defined interaction states and hierarchy
  • Git-based workflow
  • HUD and menu screens built for readability in play
  • 20+ reusable, production-ready assets
FigmaDesign systemsGit

Stealth Startup
Jun 2026 to Sep 2026 · India · Remote

Owned UI/UX for a mobile product.

  • User flows and wireframes
  • High-fidelity UI
  • Worked directly with developers on handoff, specs and fixes
  • Scope and priority calls made with the founders
MobileProduct design

NoShortcuts Studio
Sep 2026 to Present · France · Remote

Leads game design for a remote studio.

  • Sets design direction
  • Coordinates decisions across design and engineering
  • Defines core mechanics, player flows and UI needs
  • Runs design reviews and keeps documentation current
Game designDirection

Handshake AI
Jul 2026 to Sep 2026 · California, USA · Remote · Part-time

Evaluated LLM outputs against structured rubrics.

  • Rated reasoning, accuracy and instruction-following
  • Wrote clear justifications for every rating
  • Learned where models fail, which shapes how I design AI-assisted features
LLM evaluationRubrics

Self-Employed
2020 to Present · India · Remote

70+ projects across UI/UX, web, branding and visual design.

  • Reusable systems from concept to delivery
  • AI-assisted workflows cut iteration time by ~30%
  • Includes the Orandus production PWA
  • Handled client talks, scoping and revisions myself
UI/UXBrandingWeb

Earlier: designer for three NSUT groups (DevComm, Crosslinks NSUT and Venatus, the gaming society), 2023 to 2026, making graphics and 3D animation for their social channels.

Full résumé ↗

Portrait of Sandeep Chauhan

I design with the engineers in the room.

I like the part where research, structure and visuals meet and the interface explains itself. I work close to developers so decisions hold up in production. I also code enough to prototype my own ideas.

I have freelanced for four years across SaaS, mobile and web, taking projects from research to developer handoff. AI tools in my prototyping cut iteration time by about 30%. Evaluating LLM outputs for Handshake AI showed me where those models break.

EducationB.Des Product Design, Netaji Subhas University of Technology (NSUT). Expected June 2027.
Languages
  • English: fluent
  • Hindi: native
  • Japanese: JLPT N4 equivalent, preparing for N2

What people say

“Sandeep demonstrated the ability to translate broad product ideas into coherent visual and interactive experiences and follow them through to implementation.”

Dr. Murty V. P. S. Dinavahi
Dr. Murty V. P. S. Dinavahi
Founder & CEO, Ojas Neurotechnologies
1 / 1
Open to UI/UX, product and game UI roles. Remote, hybrid or relocation.

LET'S BUILD WHAT PEOPLE ACTUALLY USE.

Also open to freelance projects. Email a short brief.